Coda File System

Re: Coda development

From: Jan Harkes <jaharkes_at_cs.cmu.edu>
Date: Thu, 5 May 2016 11:25:36 -0400
On Thu, May 05, 2016 at 01:13:53PM +0200, u-myfx_at_aetey.se wrote:
> There is another potential weakness in the way Coda authentication is
> being used. When clients talk to servers or servers connect to each
> other, they verify that the other party belongs to the correct realm,
> but this might happen to be a different server in the same realm. I guess
> mixing the server id into the handshake would eliminate this uncertainty.

Eh? Server ids should not be exposed like that to begin with.

Aside from that a client isn't trying to connect to a server, it is
trying to bind to a volume. If you get connected to the the wrong server
(how in the world is that even a thing that would 'happen'?) it wouldn't
be able to bind to the volume anyway and so the end result is the same
without needing to put serverids in the handshake.

A client should have no need to know a server id, ever.

Jan
Received on 2016-05-05 11:25:41